Jonathan Blow - Indie Prototyping
GDC 2007
Petri Purho - Why Being Poor and Having No Budget is Good For Making Games
Assembly 2011
Alex Peake - Game Code Literacy & Planting Seeds of Stem
Open Science Summit, 2011
Randy Pausch - Building Virtual Worlds: An Exhibition
Carnegie Mellon University, 1998
Chris Crawford and Steve Kitchen talk about game design
The Computer Chronicles, 1984
Michael Mateas - Expressive Intelligence: AI, Games and New Media
Stanford University Human Computer Interaction Seminar, 2006
Jonathan Blow & Marc ten Bosch - Designing to Reveal the Nature of the Universe
IndieCade 2011
Marc LeBlanc - The MDA Framework
NYU Game Center, 2009
Building The Future of Indie Games Panel
GDC 2007
Dave Grossman & Kevin Bruner - Episodic Gaming for Indies
GDC 2007
Ian Bogost - Serious Games
Jonathan Blow - How and Why
Free Play 2007