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Into the Night with Jason Rohrer and Chris Crawford
2009 

Bret Victor - Inventing on Principle
CUSEC, 2012 

Gabe Newell speaks to a Sports/Entertainment Marketing Class at Tippecanoe Valley High School about Valve’s history and current practices.

Jonathan Blow - Conflicts in Game Design
Montreal International Game Summit, 2008

What game is worth doing that’s not creatively risky?
Tim Schafer

Jonathan Blow - Indie Prototyping
GDC 2007

Petri Purho - Why Being Poor and Having No Budget is Good For Making Games
Assembly 2011 

A single-player game is really a movie that you create in cooperation with the player, where the lead actor doesn’t have a copy of the script.
Gabe Newell

Alex Peake - Game Code Literacy & Planting Seeds of Stem
Open Science Summit, 2011 

Randy Pausch - Building Virtual Worlds: An Exhibition
Carnegie Mellon University, 1998

Chris Crawford and Steve Kitchen talk about game design
The Computer Chronicles, 1984

Michael Mateas - Expressive Intelligence: AI, Games and New Media
Stanford University Human Computer Interaction Seminar, 2006

Jonathan Blow & Marc ten Bosch - Designing to Reveal the Nature of the Universe
IndieCade 2011

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Marc LeBlanc - The MDA Framework
NYU Game Center, 2009